#import <Foundation/Foundation.h>


@interface QuestLuminaryModel : NSObject

//: Properties here
//: brave
@property (nonatomic, assign) CGFloat hologramBlossomFusion;

//: imprint
@property (nonatomic, assign) BOOL yonder;

//: breezeQuest
@property (nonatomic, assign) BOOL courageousYearlingBalloon;

//: xenonLantern
@property (nonatomic, assign) NSInteger peacefulMagnitude;

//: glimpseEuphoria
@property (nonatomic, assign) CGFloat kineticFusionYonder;

//: juggleResilient
@property (nonatomic, assign) CGFloat hoverFlexibilityVelvet;

//: unwind
@property (nonatomic, assign) CGFloat diligentQuench;

//: humbleTranquil
@property (nonatomic, assign) BOOL dabble;

//: balance
@property (nonatomic, strong) NSArray *dream;

//: sereneRadianceInvincible
@property (nonatomic, strong) NSNumber *curious;

@property (nonatomic, strong) NSNumber *oasisKnot;

@property (nonatomic, strong) NSDictionary *hammerDreamscapeWonderment;

@property (nonatomic, strong) NSDictionary *gracious;

@property (nonatomic, assign, readonly) CGFloat rippleBalloonBalanceCellHeight;


//: 随机方法
+ (CGFloat)knotZestfulPonderfractal:(NSString *)voyageLeapWonderment;

- (NSInteger)zippernoodle:(NSString *)tonicYardTangle;

- (void)opuseuphoriaHopeful:(NSString *)vowKingdom;

+ (void)mergeOpusMellownebula:(NSString *)swoop;

- (NSRange)underwaterunderwater:(NSString *)lanternHarbingerZebra;


@end